Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Adrie Atticus
Shadows of Rebellion The Bastion
693
|
Posted - 2014.12.18 16:47:27 -
[1] - Quote
JetCord wrote:60% bonus to Stasis Webifier optimal range
you mean per level?
Recon ships skill is now only one level and you cannot train it into levle 2, 3, 4 or 5.
What do you think? |

Adrie Atticus
Shadows of Rebellion The Bastion
697
|
Posted - 2014.12.19 11:18:31 -
[2] - Quote
CCP Rise wrote:RLML for Rook. Sure. Consider it done.
Yay! |

Adrie Atticus
Shadows of Rebellion The Bastion
717
|
Posted - 2014.12.20 10:07:11 -
[3] - Quote
ITT: risk-averse FW farmers and WH carebears whining about being exposed to PvP. |

Adrie Atticus
Shadows of Rebellion The Bastion
718
|
Posted - 2014.12.20 10:59:22 -
[4] - Quote
Crosi Wesdo wrote:Adrie Atticus wrote:ITT: risk-averse FW farmers and WH carebears whining about being exposed to PvP. From a guy who one ever gets kills in fleets of 30-200 people.
Point still stands, no matter how much you try to shoot the messenger. |

Adrie Atticus
Shadows of Rebellion The Bastion
726
|
Posted - 2014.12.20 18:54:28 -
[5] - Quote
Thanatos Marathon wrote:Jenn aSide wrote:Crosi Wesdo wrote:
Pubquiz, which cov ops cloak has no deactivation delay. Im looking for a ship class and bonus points for telling me why on earth would i be bothered by one of them tackling me.
So you have yet to meet an ASB Stealth bomber that could hold you long enough for something else to decloak and kill you. Got it. As i said, I get it, you don't like it. Tough for you, if history (of CCP and Rise) is the guide, this will happen. You choice is adapt or unsub. Thus Combat Recons Online.
Go against an equally sized fleet of shield Ishtars and tell me how that went. |

Adrie Atticus
Shadows of Rebellion The Bastion
743
|
Posted - 2014.12.22 09:46:29 -
[6] - Quote
afkalt wrote:Jeremiah Saken wrote:Aiyshimin wrote:Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here. Force recons have decloaking delay bonus? Zappity wrote:Now or after Proteus? I imagine that probing will become more important for both activities. Which is fine. It's not. Lanucher for combat probes are hard to fit (CPU) which means you will need another ship to scout, which means usually activity will take more time, hulls, alt. If this game need another account to play something is wrong here. You don't /need/ two accounts, you just need to accept that sometimes **** happens and you're going to die. Like jumping into an unscouted gate camp, death is just as assured. People also forget this goes both ways - the recon warping to the ratter might be warping to a ratter and another few recons....
"But you don't understand, EVE IS A SOLO GAME, NO FRIENDS ALLOWED!"
Does this make the crying more understandable in this thread? Because it's all what it is, people crying fowl about having to have friends to play with. |

Adrie Atticus
Shadows of Rebellion The Bastion
747
|
Posted - 2014.12.22 11:36:03 -
[7] - Quote
Jeremiah Saken wrote:afkalt wrote:How exactly are you scanning a gate camp BEFORE jumping in?
Now you're just flat out making stuff up to suit the recon boogyman thing you've got going.
Honestly, people are acting like there's going to be a half dozen recons around every corner. I lived in lowsec and i know how pirates are ganking ships at explo sites. It will be way to easy with new recons. Adrie Atticus wrote:"But you don't understand, EVE IS A SOLO GAME, NO FRIENDS ALLOWED!"
Does this make the crying more understandable in this thread? Because it's all what it is, people crying fowl about having to have friends to play with. Soooo friendly game mechanism to have scout on warp gate in combat site. We been there with loot bukkake, forcing team play when we don't want to team up. Every aspect of this game must force team play? It should not be easy to play solo but not impossible.
It's not impossible to play solo, a number of ships can just get away from a recon. If you're not prepared to jump into a recon, then that isn't really an issue which CCP should help you with.
What is the mechanic which makes the game impossible if you cannot see recons on dscan? Fight aligned? Fit appropriate tank to handle a recon or 2 (they're not HAC-level DPS)? Don't run a site with multiple neuts in local? |

Adrie Atticus
Shadows of Rebellion The Bastion
755
|
Posted - 2014.12.22 20:10:57 -
[8] - Quote
Marlona Sky wrote:One more thing. You can also restrict combat recons from fitting a cyno if you go with the no local route.
Yes, let's create arbitrary rules to fit your world vision before considering that there might be other players around you. Same goes for the recons not showing up in scan btw, too many special bonuses on different ships leads to a jumbled mess. CovOps cloaks I can understand as that's more than 1 type of ship benefiting from it, but it's really only an extension to normal cloaking.
(Are you finally sinking into Gevlon's level of self-entitlement we've been waiting for ages now?) |

Adrie Atticus
Shadows of Rebellion The Bastion
760
|
Posted - 2014.12.22 20:51:21 -
[9] - Quote
Marlona Sky wrote:Adrie Atticus wrote:Marlona Sky wrote:One more thing. You can also restrict combat recons from fitting a cyno if you go with the no local route. Yes, let's create arbitrary rules to fit your world vision before considering that there might be other players around you. Same goes for the recons not showing up in scan btw, too many special bonuses on different ships leads to a jumbled mess. CovOps cloaks I can understand as that's more than 1 type of ship benefiting from it, but it's really only an extension to normal cloaking. (Are you finally sinking into Gevlon's level of self-entitlement we've been waiting for ages now?) It's not arbitrary. A cyno is a powerful tool to enable force projection. Being able to sneak around that is not something that the game needs. Your argument is simply weak that resorts to personal attacks rather than formulating a compelling argument. Too many ships with special bonuses is bad?? Are you really serious? I mean heaven forbid we have interesting choices in deciding what ship to fly right? 
We could make some ships immune to webification, some immune to direct interdiction, some immune to other random ewar and one which doesn't show up with scan probes.
These are not good functions to have in the game, supers are already borderline broken because of ewar immunity. |

Adrie Atticus
Shadows of Rebellion The Bastion
794
|
Posted - 2014.12.30 09:04:26 -
[10] - Quote
Jenshae Chiroptera wrote:CCP Rise wrote: Take the example given somewhere in this thread of a low sec camp with 2 Vexors and 2 Rooks. Before these changes, the gang considering fighting them never would because they know they can't deal with the Rooks. After, they won't see them and so they will probably engage. That's more fights because people are risk averse.
Nope. Check local. See 10. D-scan - see 5. Assume 5 are Recons. Avoid fight.
Unless the system is smaller than 14AU and you're in the dead center, this is the norm even now. I just have to assume that something is camping one of the gates not in DScan range.
Or are you living in a system which has everything in range of Dscan and never leave it? |
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